Whilst your characters are capable fighters, they are very easily overwhelmed, so the aim of the game is to keep as low a profile as possible. You can try to sneak past them or pick them off one-by-one. The aim of the game is stealth: you have to reach an objective by avoiding guards. You have between 1 and 5 characters, each with their own distinctive personality and set of skills, equipment and objectives. The game consists of sixteen missions, each taking place on a massive (and I do mean massive) map filled with enemies. Desperados III wears two hats, as an actual continuation of the Desperados series and also as a semi-sequel to Blades of the Shogun. It was a match made in heaven.įortunately, this partnership delivers in spades. Focus Interactive, who had the Desperados IP, hit on the idea of hiring Mimimi to make a prequel to those games (to not put off newcomers to the series) using the Shogun engine. It was a game that wore its influences pretty openly: the Commandos series from the late 1990s but, possibly even more overtly, the Desperados series from the early 2000s. It was unexpectedly genius and emerged as my favourite game of the year. A stealth tactics game built around achieving at times impossible-seeming objectives with a limited team of characters. Back in 2016, Mimimi Games came out nowhere to deliver Shadow Tactics: Blades of the Shogun.
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