![]() ![]() You can treat them three Xaurip spears, three medium shields, an agate, and four Xaurip tongues decrease. If you are then arrived at the top of the waterfall, go east and fight against the three Xaurip. There you encounter initially on a fallen vegetable carts (Camping equipment, arc "Intellect +2" Scroll of times of nature, ten copper Skeyt) and a little further up on a young wolf, and the settlers crafting item arrow. Those who want to advance to scan the entire area and leave anything out, make hand and go over the bridge to the north. Collect the river reeds left of Nontons a camp - then the area in principle already on the map marker (A2) exit and travel across the world map by Gilded Vale. That you may be enriched by an eloquent Quest: "Vengeance from the Grave". The place where Perly died, according Nonton is in the northwest in a cave. He claims that Perly died there and he is just barely escaped with his life. Talk to him and he tells you that he was hunting with his friend Perly deer, whereupon the two were surprised by a bear. ![]() In the ruins there is nothing more to discover - so leave them and go a little further to the west where Nonton has set up camp (4). The letter is apparently the owner of the gloves, Fulvano addressed, but does not solve any of Quest. Once at the top you will find on the east side blood moss and on the west side of the body, wearing a leather armor, Fulvano’s gloves (Dexterity +5), camping supplies and a scribbled letter with you. Should not apply both, so you can buy later at the blacksmith in Gilded Vale and then return to the rope wall with grappling hooks. It can climb, if your character has an athletic-value of at least 4 or rope with grappling hooks carries with it. If you've beaten the wolves you go a little further to the east and activate the stretch of wall (5). If you keep the wolf at bay with this strategy, then you can easily defeat him with ranged attacks, and then take care of the weaker pups. For making neat melee damage and may Characters with low health points quickly bring about the route. If you're playing a character that is focused on ranged combat, then placed him in the doorway so that attack him only the two young wolves and the adult wolf will not reach it. Store before the fight best safe side back down and use in battle the narrow archway. Here you will find two young wolves and a wolf, depending drop a wolf skin. Leave the camp again and go south, through the archway of the fragile ruins. The dwarf gets ever on the way there and you can at rest the bodies of criminals (two daggers, hatchet "intellect 1" small shield, three leather armor, Dietrich, eight silver Lusce, eleven copper Skeyt, hunting bow "intellect +2 ", cowl, cape, four silver penny) and the containers in the warehouse (two vegetables, stiletto, rice, meat, poultry, seven copper pieces, two fruit) scan. Two bandits and outlaws you must defeat – once you've done that, the result is a conversation with Tenfrith in which he thanks you for your help and invites you to the inn "Black Dog" in Golden Valley. With the band there is no dialogue option - as soon as you approach, it attacks. If you want the side quest "Late for Dinner" complete, then you have to free him. There is the rest of the gang and hold in a warehouse (1) you trapped the kind-hearted dwarf cooking Tenfrith. Beat him, collect sword, small shield, leather armor, helmet and open four copper pieces and then continue to the east. Continue along the only road into the center of the map, where you will meet an outlaw. Then head towards the southeast, facilitate the body to camping supplies and leather armor and collect the blood moss. If you only through failure to have a character weariness Malus, then briefly engaged. You start high up in front of the north-eastern edge of the area (A1). ![]()
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